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games

newt!

newt!

senior capstone team project
fall 2021 - spring 2022

awarded audience vote at stout game expo 2022

tools: maya, UE4, blueprints, substance painter, photoshop, illustrator
duties: project lead - VFX - environment modeling - level design - narrative design - UE4 dev
programming: text prompts, respawn, environmental animations, cutscenes

(click to enlarge)

creepp

creepp (vr)

team project
spring 2022

awarded best indie game at stout game expo 2022

tools: UE4, blueprints, blender, audacity, oculus quest 2
duties: technical director - environment modeling - UE4 generalist - audio lead
programming: enemy tracking & animations, persistent level, audio implementation, timing & triggers

planet 552

planet 552 (vr)

solo project
spring 2022

objective: create a point-and-click escape room in vr using 3d widgets,
experiment with models, materials, lighting, and vr interactivity
tools: maya, substance painter, UE4, oculus quest 2

outer spice

outer spice (vr)

48-hour game jam team project
spring 2022

awarded best gameplay at stout igda game jam

tools: UE4, maya, photoshop, oculus quest 2
duties: prop design - 2D assets - game design - UI - UE4 generalist
programming: asset respawn, title screen/vr interactivity

the universe

the universe

solo project
spring 2021

objective: learn & experiment with UE4
tools: UE4, maya, substance painter

(click to enlarge)

light's darkest hour

light's darkest hour

team project
fall 2020

awarded best gameplay at stout game expo 2020

tools: illustrator, tiled, phaser3
duties: environment assets - level design - design standards - narrative design & dialogue 

(click to enlarge)

royal rodents

royal rodents

team project
spring 2020

tools: photoshop, unity
duties: environment & prop assets - UI design

(click to enlarge)

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