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games
newt!
newt!
senior capstone team project
fall 2021 - spring 2022
awarded audience vote at stout game expo 2022
tools: maya, UE4, blueprints, substance painter, photoshop, illustrator
duties: project lead - VFX - environment modeling - level design - narrative design - UE4 dev
programming: text prompts, respawn, environmental animations, cutscenes
(click to enlarge)
creepp
creepp (vr)
team project
spring 2022
awarded best indie game at stout game expo 2022
tools: UE4, blueprints, blender, audacity, oculus quest 2
duties: technical director - environment modeling - UE4 generalist - audio lead
programming: enemy tracking & animations, persistent level, audio implementation, timing & triggers
planet 552
planet 552 (vr)
solo project
spring 2022
objective: create a point-and-click escape room in vr using 3d widgets,
experiment with models, materials, lighting, and vr interactivity
tools: maya, substance painter, UE4, oculus quest 2
outer spice
outer spice (vr)
48-hour game jam team project
spring 2022
awarded best gameplay at stout igda game jam
tools: UE4, maya, photoshop, oculus quest 2
duties: prop design - 2D assets - game design - UI - UE4 generalist
programming: asset respawn, title screen/vr interactivity
the universe
the universe
solo project
spring 2021
objective: learn & experiment with UE4
tools: UE4, maya, substance painter
(click to enlarge)
light's darkest hour
light's darkest hour
team project
fall 2020
awarded best gameplay at stout game expo 2020
tools: illustrator, tiled, phaser3
duties: environment assets - level design - design standards - narrative design & dialogue
(click to enlarge)
royal rodents
royal rodents
team project
spring 2020
tools: photoshop, unity
duties: environment & prop assets - UI design
(click to enlarge)
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